Post your name, along with what character(s) you play.
If you want, specify particular areas you would like feedback on! (It's okay to ask for just general feedback!)
Indicate whether or not you're okay with anonymous feedback. (It's totally cool if you don't.) You can also post links to your character's personal HMD if you'd prefer comments there.
Reply to other people telling them how you think they are doing.
Be polite and objective! If someone says they're cool with anonymous crit, that is not an invitation to be unfriendly. No one likes a Diamond Tiara! If you have something negative to say about somebody else's playing, make your points politely and suggest ways to improve. To give an example:
X - Unhelpful Diamond Tiara - "Jeez, Terri, can you learn to type? You've got about a billion typos in your posts!"
O - Helpful Not Diamond Tiara - "Hi, Terri, I noticed you have a number of typos in your posts. Something you might want to do is give your posts that one last look-over before hitting submit. It would really help with readability!"
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PROFIT
You don't have to post your own characters to give other people feedback! You don't have to post your characters at all if you don't want to. It is 100% OPTIONAL. If you do post, we would encourage you to give feedback to at least one other person!
Just to reply directly: These are questions that have not yet been answered, but will be as this week and this portion of the plot progress.
Balancing how much information we give out, letting characters contribute, and moving a plot to its conclusion in a timely manner are tough things. If you do have any thoughts on how to balance this more effectively, we're always happy to listen. We have been trying to figure out a way to forcibly slow plots down without having them stagnate to allow a larger group of players to get involved with things. See: the final log in the Griffon plots with the split groups.
Is it helpful to split up groups like this, do you think? Does it make it more difficult to keep track of things going on in other groups?
The other concern we're constantly battling with is how to maintain a schedule since we don't want to have events overshadow the other aspects of the game, but we do want to let folks have the time to play them out. Would something like a daily OOC update when plots are going on maybe help with this?
no subject
Balancing how much information we give out, letting characters contribute, and moving a plot to its conclusion in a timely manner are tough things. If you do have any thoughts on how to balance this more effectively, we're always happy to listen. We have been trying to figure out a way to forcibly slow plots down without having them stagnate to allow a larger group of players to get involved with things. See: the final log in the Griffon plots with the split groups.
Is it helpful to split up groups like this, do you think? Does it make it more difficult to keep track of things going on in other groups?
The other concern we're constantly battling with is how to maintain a schedule since we don't want to have events overshadow the other aspects of the game, but we do want to let folks have the time to play them out. Would something like a daily OOC update when plots are going on maybe help with this?