Just to reply directly: These are questions that have not yet been answered, but will be as this week and this portion of the plot progress.
Balancing how much information we give out, letting characters contribute, and moving a plot to its conclusion in a timely manner are tough things. If you do have any thoughts on how to balance this more effectively, we're always happy to listen. We have been trying to figure out a way to forcibly slow plots down without having them stagnate to allow a larger group of players to get involved with things. See: the final log in the Griffon plots with the split groups.
Is it helpful to split up groups like this, do you think? Does it make it more difficult to keep track of things going on in other groups?
The other concern we're constantly battling with is how to maintain a schedule since we don't want to have events overshadow the other aspects of the game, but we do want to let folks have the time to play them out. Would something like a daily OOC update when plots are going on maybe help with this?
no subject
Balancing how much information we give out, letting characters contribute, and moving a plot to its conclusion in a timely manner are tough things. If you do have any thoughts on how to balance this more effectively, we're always happy to listen. We have been trying to figure out a way to forcibly slow plots down without having them stagnate to allow a larger group of players to get involved with things. See: the final log in the Griffon plots with the split groups.
Is it helpful to split up groups like this, do you think? Does it make it more difficult to keep track of things going on in other groups?
The other concern we're constantly battling with is how to maintain a schedule since we don't want to have events overshadow the other aspects of the game, but we do want to let folks have the time to play them out. Would something like a daily OOC update when plots are going on maybe help with this?