ponymeisters: (Default)
The My Little Jamjar Mods ([personal profile] ponymeisters) wrote in [community profile] mylittleooc2015-04-13 08:29 am
Entry tags:

How's My Driving Meme!




HOW'S MY DRIVING?



Hello, Equestrians! Its time for a game-wide HMD!

Here's how it works:

  1. Post your name, along with what character(s) you play.
  2. If you want, specify particular areas you would like feedback on! (It's okay to ask for just general feedback!)
  3. Indicate whether or not you're okay with anonymous feedback. (It's totally cool if you don't.) You can also post links to your character's personal HMD if you'd prefer comments there.
  4. Reply to other people telling them how you think they are doing.
  5. Be polite and objective! If someone says they're cool with anonymous crit, that is not an invitation to be unfriendly. No one likes a Diamond Tiara!
    If you have something negative to say about somebody else's playing, make your points politely and suggest ways to improve. To give an example:
    • X - Unhelpful Diamond Tiara - "Jeez, Terri, can you learn to type? You've got about a billion typos in your posts!"
    • O - Helpful Not Diamond Tiara - "Hi, Terri, I noticed you have a number of typos in your posts. Something you might want to do is give your posts that one last look-over before hitting submit. It would really help with readability!"
  6. ?????
  7. PROFIT

You don't have to post your own characters to give other people feedback! You don't have to post your characters at all if you don't want to. It is 100% OPTIONAL. If you do post, we would encourage you to give feedback to at least one other person!

Flattery is welcome just as much as concrit!

stormbroken: (*facehoof*)

[personal profile] stormbroken 2015-04-16 08:10 am (UTC)(link)
Actually, I kind of want to address something that keeps popping up in my thoughts that might be tangentially related to statement 3 on the post above.

The way modplot has been written? All apps and drops are, by their very nature, forced through an IC filter of horror and/or imprisonment which almost makes it feel worse than what happened to drops in, say, Mayfield, which was unashamedly a horror game.

If you drop a character, that character is imprisoned by a cosmic entity, potentially without question, unless you or someone else picks them up again. Whether or not there is a choice in the matter, this is the default state.

Let me try rephrasing that in a way that's slightly less IC and has slightly more unpleasant OOC undertones:

If you drop a character, you are helping the Big Bad of the setting out unquestionably.

It's been eating at me for a while, and it feels kind of unfortunate at best and downright manipulative at worst?

I don't know what to do about it. I really don't. But I don't like it.

+1

(Anonymous) 2015-04-16 09:04 am (UTC)(link)
To quote the most recent drop post, "I've been with this game since day one and it's really sad to feed my characters to Calice drop out."
shyformerassistant: (guilty)

+ 1

[personal profile] shyformerassistant 2015-04-16 06:13 pm (UTC)(link)
That has been bothering me too to be honest. Like you're being made to feel guilty for every time you drop a character in this game. That shouldn't be that way. That was part of the reason I tried really hard not to drop Coco when I was struggling with her still since I already felt bad for dropping Pre-season 2!Luna and Principal Celestia.
stormbroken: (Default)

[personal profile] stormbroken 2015-04-16 09:38 pm (UTC)(link)
Thinking it over - and being slightly better-rested than I was when this started chewing at the back of my head, I think the important thing is to convey, OOCly, that the process is opt-in instead of opt-out. I know some people who like exploring the thoughts! But having it feel like it's the default as opposed to a potential leads to a feeling like dropping our characters uncontrollably signs them over to mod fiat, which can be pretty unsettling.

In fact, thinking about all of it over the past few days, and speaking with Riki about it last night, I think I've pinpointed what I feel is the exact shakiness of the tonal issues:

I know you guys can do MLP's tone. You've done it before, and as Riki pointed out to me, the Griffaltar/gem thief plot is a perfect example of you guys getting the tone and nailing it.

But the underlying modplot, the tone of the game with Cálice, the repeated focus (both by mods and by players) of memory manipulation, and the lurking, omnipresent sense of dread?

I think generally, the plot has missed the mark of "My Little Pony" and landed a little further than that, likely aiming for the sweetspot of G1's tone but landing past it into the territory of "Digimon". Ironically, this has made it easier for some people to settle in, maybe! Namely, the folks from Terminal Tokyo would feel right at home with that sort of tone, and it might be why a decent number of our new cast that have stuck the firmest were from that game. But the difference can still feel a bit awkward, sort of like being promised a hamburger and getting a chicken sandwich instead.
bornofhope: /Said after watching all of Madoka (Default)

+1

[personal profile] bornofhope 2015-04-16 10:10 pm (UTC)(link)
Sword pointed out most of my thoughts right there. It doesn't feel like the MLP game I signed up for two years ago because of those underlying elements that define MLJ's story. There's room for darker things to happen in the setting, sure, but the fact that some of those things match Mayfield's in terms of horror has me seriously concerned.

You guys have been working hard to maintain the balance between horror and slice of life and I know you're capable, but more work needs to be done there.
ponycure_dream: (Nozomi: Huh?)

[personal profile] ponycure_dream 2015-04-17 02:14 am (UTC)(link)
I'd like to add in something I think that would help and that's the idea that the playerbase itself should aid in the lightening up of the game. We've all came from horror games at one pont or another - Mayfield, Transmigration 9, DRRP, CFUD, etc. - so, it's easy to lose yourself in the idea of torturing your characters or bringing them to the point of despair for character development. It's always a challenge to do so (probably a good example of that is with the comic book character Daredevil and the "Born Again" storyline in his comics). However, there needs to be a point where you realize there's too much of it.

I mean, if you look at Lita and her recent plurks concerning Yukiko, she's burnt herself out because most of her recent developments with her has been soul-crushing defeats and the like. I think that should be a sign that maybe, just maybe, we've gone a bit too far.

I'm not saying we should do away with "dark" plots. Maybe a "hold" on the plots like we did with fights. But, I'm also not saying the next ten or so plots should be rainbows and gumdrops, either. There needs to be a balance and I think the plot-runners need to step in and go "No, you can't do that" if it's one of those "let everyone run wild" plots.

I... hope I'm getting this through right.
badassfreakingoverlord: (animated laughter)

[personal profile] badassfreakingoverlord 2015-04-17 01:27 pm (UTC)(link)
That plot suggestion I tossed your way ages ago about Zecora getting involved with exactly this mechanic is still on the table...